Simulations
1.
Acoustic Simulations of Cochlear Implants
These simulations were based on a study by Shannon,
Zeng, Wygonski, Kamath, and Ekelid (1995), in which they showed that for
normal-hearing listeners who are native speakers of English, 3 to 4 channels are
sufficient to provide almost perfect speech recognition. Similar results were
also obtained using Chinese speech materials (Fu,
Zeng, Shannon, and Soli, 1998). In these simulations, you will hear a male
speaker speaking a sentence, then counting from 1 to 10. You won't be able to
understand anything with 1-channel simulation. You may understand a few words
with 2-channel simulation. You should understand the entire sentence with 3 or 4
channels. If you are not a native speaker, you may need 6 or 8 channels to fully
understand the sentence.
While the present cochlear implant allows its average user to understand speech in quiet, it does not provide sufficient information to support music appreciation and speech recognition in noise ("cocktail party effect"). Examples below demonstrate a significant deficit in music perception via the present cochlear implants. Listen to the simulation first, and guess what kind of music it is, what type of music instruments and how many instruments are used, and, if you can, the melody of the music.
You'll have a tough time answering
the above questions by listening to the simulation alone. Listen to the original
music now, and hopefully you can appreciate how much more we have to improve
upon the present cochlear implant so that future implant users will be able to
appreciate music like normal listeners. More demos can also be found in Dr.
Phil Loizou's lab at University of Texas at Dallas.
2.
Acoustic Simulations of Auditory Neuropathy
Auditory neuropathy is a
newly-identified hearing disorder that affects synchronous neural activity but
not cochlear amplification function. In simulation of neuropathy 1, you will
hear a sentence that will be repeated 5 times; starting with the original
recording followed by simulations of mild, moderate, severe, and profound
neuropathies. In simulation of neuropathy 2, a different sentence is presented
in the reverse order. If you behave like our normal-hearing listeners, you
will not understand anything until you get to the simulation of moderate
neuropathy. Details of this acoustic simulation can be found in a paper by Zeng,
Oba, Garde, Sininger, and Starr (1999).

There is also a listserv devoted to auditory neuropathy. For acoustic simulations of cochlear impairments (sensory hearing loss), please refer to the University of Wisconsin website.
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